Hey everyone, After a lot of work behind the scenes, Australis 8.6 is now ready for launch and I'm excited to go live very soon! I've aimed for a true 8.6 experience with most features polished and stable, while adding a few quality-of-life improvements to make the server enjoyable for everyone. Quest StatusVirtually every quest is fully functional and tested. There might be a few very minor ones that slipped through (they’re rare), but we’ll identify and fix them quickly as soon as they’re reported. Rarity SystemMonsters can now drop gear with bonus stats in four tiers:
This adds some exciting variety and reward for hunting. Server RatesExperience Stages (progressive scaling):
Other Rates
PvP & Unjustified SystemPvP is encouraged, so we’ve kept the unjustified system active but balanced: Red Skull
Black Skull
Only 2 unjustified kills count per death (killing blow + top damage, or 1 if the same player does both). Party shared experience bonus:
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Hey legends, As many of you know, the recent Australian CipSoft servers have been a massive letdown—Current Tibia feels off, Singapore hosting means laggy ping, and they just haven't lived up to the hype. That's why I've spent months grinding away to build a realistic 8.6 server tailored for us Aussies, the server is hosted in Sydney. 🌟 Introducing our dedicated TEST SERVER – designed to squash any lingering bugs and polish it to perfection. I've fixed everything I could solo and overhauled the engine until I'm stoked with it, but I know there's more to uncover. I'll keep it live for the next 1-2 months, and I need YOUR help:
I plan on turning it into a long term lower rate server once i'm happy with it. Experience Rates (high but balanced for fun grinding):
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